Slowly but the first projectors arrived, and I started the new visualization. My plan is to project the game around the rig in 360°, leastways as much as I can. First I placed one for projecting backward, and now I can look back and/or use the mirror of cabin.

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I wanna make videos with using the turnsignal, or the wipers, but I use to play with the hood camera setting, so neither the turn signal nor the windshield wipers would be visible if I would use them. So an additional visual is required, which at least makes the rig even more immersive...

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There was a lot of momentum and I almost made it. I printed a guide rail, for the 5+1 gear, placed it onto the shift lever bracket. I placed one-one microswitches to every gear, and controlled them with a programed Arduino Micro. Every gear worked fine. But the real feeling was missing...

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The own handbrake of the car. It is not a complicated structure and the transformation does not require many elements. I used a slider potentiometer, a programed Arduino Micro, and some wires. I printed a mount for the potentiometer. Check the video out...

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I still stick to the original parts, it is no different in the case of the steering wheel. I thought for a long time about how to solve it. Which base should I choose? These were connected questions, because the method of installation, the price of the base, the quality and the effect of force had to be taken into account...

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"The exam failed due to chassis rot and the repair/renovation would have been too expensive. But I didn't want to part with the car. That left two options. Either it stands in the yard until rust eats it, or it remains a useful companion..."

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